Good Morning Everyone.
It’s only taken me three hours of my Sunday morning ( and yes I did start a bit later than I had intended to, but I just can’t seem to get out of bed before seven or eight am on a Sunday ) to get this second part done for you so please take this all in and enjoy okay.
Life Drain — A Black/White Mana Deck
The premise of this deck is dealing damage to your opponent while gaining life thru lifelink, and also from being able to drain life from your opponent.
Important Cards in this deck;
Voracious Hatchling- a four mana drop uncommon with life link
Soul Snuffers- another four mana drop uncommon that when it comes into play, delivers a –1/-1 counter on each creature on the board. Nice card to play if your playing with a few friends, and there are several small creatures on the board.
Resplendent Mentor- a five mana drop uncommon. This card is more of a mid game( one on one play)card. It gives all your white creatures the tap ability to earn you 1 life.
Suture Spirit- a two mana drop card that will let you regenerate one of your creatures
Flickerwwisp- a three mana drop card. A 3/1 flyer, that when it comes into play removes another target permanent from the game(preferably, your opponent’s) and returns the removed card at the end of your turn. This could be a game breaker card depending on when it’s brought into play.
Syphon Life- a three mana drop sorcery, that allows you to target a player, have that player lose two life and you gaining two life.
Two uncommons to help prevent damage to your life total are…
Batwing Brume- a two mana drop instant that can prevent all combat damage, with options.
Endure- a five mana drop instant that will prevent all combat damage.
Rare Cards…
Archon of Justice- a five mana drop flying creature card that when it hits the graveyard, is able to remove a target permanent from the game.
Divinity of Pride- a five mana drop, 4/4 flyer with lifelink. But if you can get 25 life, Divinity of Pride gets an additional +4/+4, which would make it an 8/8 flyer with lifelink, and this deck is built around this premise to get you to 25 life and hopefully keep you there.
Superabundance- A Blue/Green Mana Deck that gives you superior card drawing ability.
Important Cards–In this deck, my choices for important cards are mostly Commons and one Uncommon;
Grazing Kelpie- a four mana drop creature card. If you sac this creature, you can put target card from a graveyard on the bottom of owner’s library. This card also has persist, which if the card went into the graveyard from play with no –1/-1 counters on it, you can return it to play with a –1/-1 counter on it.
Drowner Initiate- a a one drop blue creature, with the ability to have a target player toss two cards from of his or her library for just one colorless mana. I’d have four of these cards just for the annoyance factor.
Shorecrasher Mimic- a two mana drop creature card that can become a 5/3 with trample till the end of your turn, just for playing a spell that happens to be both blue and green.
Here’s a decent combo to play from this deck, with three commons…
- Slippery Bogle– a one mana drop creature that reads ” can’t be the target of spells or abilities your opponents control. ”
- Merrow Levitator– a four mana drop creature with the tap ability. Tap this creature and another target creature gains flying till end of turn, and if you play a blue spell, you can untap Merrow Levitator.
- Monstrify– a four mana drop sorcery that pumps up a target creature with +4/+4 until end of turn. Monstrify also has the retrace ability that allows you to play it from your graveyard by discarding a land card.
So asumming that you already have Slippery Bogle and Merrow Levitator in play, tap the Merrow Levitator to give the Bogle flying, than play the Monstrify on the Bogle to give it the +4/+4 till the end of turn and now you have yourself a 5/5 flyer to do some damage to your opponent, I’m sure that he or she will be just thrilled with you.
Rare Cards
Fable of Wolf and Owl- a six mana drop enchantment card. Whenever you play a green spell, you can put a 2/2 green wolf creature token into play. When you play a blue spell, you can put a 1/1 blue bird token into play
Spitting Image- another six mana drop card that is a sorcery. This card lets you pur a token into play that is a copy of a target creature. This sorcery also has the Retrace ability, allowing you to play it from your graveyard.
Side Step- is a Blue/ Red Mana Deck that works against your opponent by first being deceptivly aggressive due to creatures that for one reason or another cannot be stopped, and by taking control of your opponent’s creatures and having them work for you.
Important cards
Clout of the Dominus- a one mana drop enchantment common, that will let you give the shroud ability and a +1/+1 to a blue creature and +1/+1 and haste to a red creature. Have a red/blue creature on the board that you just played, here’s the enchantment for you.
Jaws of Stone- a six mana drop sorcery that lets you deal damage to an opponent(s) and or target creatures divided equally where x is the number of mountains you control.
Nucklavee- a six mana drop beast creature that when it come into play will alloow you to return a target sorcery card from your graveyard to your hand and also lets you return a blue instant to your hand from your graveyard.
Unwilling Recruit- is a x & three mana drop mana sorcery, that will allow you to take control of a target creature and for x mana extra that you paid, will give this creature +x/+0 till end of your turn, and this creature gains haste and is untapped till end of your turn also.That’s right, take control of that big, pumped up flyer, that just did some heavy damage to you just a moment ago and return the favor!
Outrage Shaman- is a five mana drop creature with the Chroma ability. When the Outrage Shaman comes into play, the chroma ability will look for the red mana symbol among all permanents you control and deal that amount of damage to a target creature. Depending on when this card is played, it could be a game breaker.
Rare Cards
Mindwrack Liege- a six mana drop creature. When it comes into play other red and blue creatures you control will get a +1/+1, and it also will let you pay four red and or blue mana to play any red or blue creature from your hand.
Dominus of Fealty- a five mana drop creature with flying, that at the beginning of your upkeep step will allow you to gain control of a target permanent untill end of turn, allow you to untap it and said permanent will gain haste till end of your turn. I’d give this card haste also if I were somehow able to, as it is a 4/4 flyer.
Battle Blitz is a White/Red Mana Deck– that is really a mixed bag of tricks, with what looks at first like an average white/red wennie deck but also adds the untap symbol to certain ceatures to let them be un tapped after they have already attacked to do some more damage, just in a different fashion.
Important Cards
Ballynock Cohort- a three mana drop creature with first strike, and it gets +1/+1 if you control another white creature. Four of these creatures in my deck please.
Battlegate Mimic- a two mana drop creature that can become a 4/2 whenever you play a spell that is both red and white, oh and did I mention that it also gains first strike till end of turn?
Scourge of the Nobilis- a three mana drop enchantment. Enchant a creature. If the creature is red, get a +1/+1 and has pay one red or white mana and it also gets an additional +1/+0. If the enchanted creature is white, it gets a +1/+1 and gains lifelink.
Duergar Mine Captain- a three mana drop creature card witgh the untap symbol. Untap the catain by paying two mana and all attacking creatures get a +1/+0 until end of turn.
Rare Cards
Balefire Liege- is a five mana drop creature that does several things for you. It will other red and white creatures a +1/+1, when you play a red spell, it will deal three damage to target player, and last but certainly not least…when you play a white spell, you gain three life. This is a good card in either multi play or one on one play.
Hateflayer- is a seven mana drop creature elemental, with the wither ability, dealing damage by way of –1/-1 counters. It also has the untap symbol, so when you untap the hateflayer, it will deal an additional five damage to target creature or player by paying three mana. Another four of these cards in my deck please.
Death March- is a Black/Green mana deck– is built around bringing creatures back from your graveyard ( graveyard creature recursion ) and also delivers a pretty nice combo too.
important cards– I just want to say that there are several more good cards in this deck but I wanted to stick to featuring seven cards in total so…
Cantankerous Thirst- is a four mana drop instant that if you played black mana to play the instant will deliver –3/-3 to a target creature till end of turn, and if green mana was used, will give another target creature +3/+3. The idea here being to pay for the thirst with green and black mana, but I’m sure you had figured this out already.
Hag Hedge Mage- is a three mana drop creature. When the hag come intom play, if you control two or more swamps, you can have target player discard a card, and if you happen to control two or more forests, you may put target card from your graveyard on top of your library.
And here’s that combo I mentioned earliar…
Rendclaw Trow and Quillspike
- Rendclaw Trow is a three mana drop creature that does damage by the wither ability, delivering –1/-1 counters to a blocker, and it also has the persist ability, letting it come back into play from the graveyard if it had no –1/-1 counters on it when it hit the graveyard from play.
- Quillspike- is a three mana drop beast creature that for a one mana cost payment, will allow you to remove a –1/-1 counter from a creature that you control, and it gains a +3/+3 till the end of turn for each –1/-1 you remove from a creature
The trow comes back to play with a –1/-1 counter and the quillspike removes the counter from the trow and gets the +3/+3. Bring a couple of trows back, and just pump up the quillspike!
Rare Cards
Creakwood Liege- is a four mana drop creature that delivers +1/+1’s to your green and black creatures, and will let you put into play at the beginning of your upkeep a black/green 1/1 worm token.
Doomgape- is a seven mana drop creature elemental that is a dominating 10/10 with trample, and will let you gain life equal to the toughness of a creature, when you sac a creature at the beginning of your upkeep.
Okay, this is the end of part two and part three will deal with how the decks play and what my favorite deck of the five is and just remember that patience is a virtue, and this last post will definitely take some time to get done, thus the aforementioned patience reference.













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